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Old Jul 11, 2007, 05:23 PM // 17:23   #141
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The title has already been cut in half though! Shall we ask Anet to give us credit for two chests for every one chest we open, and have them add a benefit to that title? Then ask them to max the title at 2,500 chests? As has been said, the skills are an option. No player absolutely NEEDS theses skills. Another point, which had been already made is that is an ACCOUNT based title. Any level 20 Character can access the skills then, it's not like the sunspear/lightbringer titles, that take very little time to max, but are only available to a single character.
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Old Jul 11, 2007, 07:30 PM // 19:30   #142
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I do AB for the enjoyment I get from it; If I am compensated for the time I put into it with Faction points all the better. Although the Max is set very high, it is not meant to be easy to acquire. As in real life some goals may be out of our reach but it gives us the incentive to try.
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Old Jul 12, 2007, 05:17 AM // 05:17   #143
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Originally Posted by freekedoutfish
If the title wasnt connected to skills, then I would agree. But it is and it has benefits upon those skills.

That means its not just desirable to those with "dedication" or those who enjoy earning it. It means all PvE players who have those skills, will want to max the title to get the full benefit for that skill.

Anet changed the priority of the title from being a luxary to a necessity.

If Anet wanted to add faction related skills, they should appreciate that and amend it accordingly!

However I do admit, if the skills didnt exist then yes I wouldn't even care. But the skills do exist, and it means casual players who dont like the title, now require the title.

There are quite a few nice faction skills and to have them maxed could be of huge benefit in PvE at some point.
Well there was a big talk about of you that title should be reduced.

Please give your advices NOT LIKE "It should be reduces"
Say how much should they be reduced to. In back pages someone was saying "it should be 10k cause I cant grind 100k" Think your answer and write here. How Much faction should it take.

AND SAY WHICH SKILL YOU GOING TO USE. I only use asassins is shadow sanctuary cause it is not ending like feigned neutrality. The skills are I think not worth debate. I just dont want faction title should be a crap title as protector or tier 1 wisdom or somethin.
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Old Jul 12, 2007, 07:42 AM // 07:42   #144
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lol finish mission The End ,lack of game content throws a bone now work for it lmao.

Give new meaning to grind wars XD

You have a choices say NO to Grind wars XD
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Old Jul 12, 2007, 07:54 AM // 07:54   #145
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Quote:
Originally Posted by Destro Maniak
Well there was a big talk about of you that title should be reduced.

Please give your advices NOT LIKE "It should be reduces"
Say how much should they be reduced to. In back pages someone was saying "it should be 10k cause I cant grind 100k" Think your answer and write here. How Much faction should it take.

AND SAY WHICH SKILL YOU GOING TO USE. I only use asassins is shadow sanctuary cause it is not ending like feigned neutrality. The skills are I think not worth debate. I just dont want faction title should be a crap title as protector or tier 1 wisdom or somethin.
How was what I wrote about me?

I was generalising about anyone who doesnt want the title, but now requires it. Did you get out the wrong side of bed?

My opinion, is that it should have the same max limit as the sunspear and lightbringer titles. Those are still high, but attainable.

I believe that all faction/promotion related titles should have the same max amount, to give a generic feel.
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Old Jul 12, 2007, 01:30 PM // 13:30   #146
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The path to rank 12 really is the biggest single grind I know of in MMO games and it is ridiculously high.

WoW has nothing to compare to it. I guarantee you after 6 months of grinding in WoW you'll have max armour and weapons and have nothing left to grind for.

Ive been doing AB every day for 6 months, handing in 10-20k a day and, even with the bonus faction weekend and the new double faction for donating to guild, I am only on Rank 7 (have 2,000,000 donated). Rank 7 sounds good, almost there you might think, until you realise the vast leap the rank requirements suddenly take. 10,000,000 for the max. Its simply not sane.

To sum up, I have been doing the same activity every day for 3-4 hours a day for 6 months and yet the title is only 1/5th complete!

What other title requires that much time and effort and still sees you only 20% to the max??

I have the highest faction title in my guild and Im the one thats "always in AB" . Yet I am still at the foot of the mountain. To get max really does require you to sacrifice all other ingame activities almost to the point of ruining the game.

Forgive me if I dont feel like spending the next 2 years of my life doing AB every day to complete the title. Having that rank goes way beyond dedication and into the realm of the gibbering freak. The sheer repitition of the same activity every single day month after month is something even a particularly vindictive minion from hell would feel bad making you do.

If you actually get rank 12 with the current faction requirement you are probably one step away from a straight jacket and a nice padded cell.
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Old Jul 12, 2007, 01:40 PM // 13:40   #147
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I'll sum up my feelings by saying "Worst Idea by Anet. Ever."

Seriously, it's one thing to have an impossible to get Title. But to have an impossible to get Title with significant In-game consequences, that's bullshit, and everyone here knows it.

There's no defending this. The skills are unbalanced and too hard to get, not to mention max! End of story.
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Old Jul 12, 2007, 02:13 PM // 14:13   #148
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Quote:
Originally Posted by Likelytodie
The title has already been cut in half though! Shall we ask Anet to give us credit for two chests for every one chest we open, and have them add a benefit to that title? Then ask them to max the title at 2,500 chests? As has been said, the skills are an option. No player absolutely NEEDS theses skills. Another point, which had been already made is that is an ACCOUNT based title. Any level 20 Character can access the skills then, it's not like the sunspear/lightbringer titles, that take very little time to max, but are only available to a single character.
So now instead of taking 1000 hours of grinding, it "only" takes 500 hours of grinding? And that's presuming you grind the same one FFF task out for that 500 hours; because with ABing for it you need to up that time way, way more.

Saying "it was cut in half" is still not much of an improvement, since 500 hours worth of grinding out the one FFF task is still ludicrous.
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Old Jul 12, 2007, 02:32 PM // 14:32   #149
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Quote:
Originally Posted by Navaros
So now instead of taking 1000 hours of grinding, it "only" takes 500 hours of grinding? And that's presuming you grind the same one FFF task out for that 500 hours; because with ABing for it you need to up that time way, way more.

Saying "it was cut in half" is still not much of an improvement, since 500 hours worth of grinding out the one FFF task is still ludicrous.
As I said above, the max limit should just be the same as the sunspear and lightbringer titles.

They are rely on giving faction/promotion points, so why should one be maxed at 50,000 while the other is 100,000,000 (or what ever it is)?

I expect its so high, to incourage people to earn faction for their guild, and to buy outpots, but even so.... its too high for most players.
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Old Jul 12, 2007, 03:15 PM // 15:15   #150
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The title is meant to be be hard to achieve and is there for those who want to take the time to earn it.

Life grants nothing to us mortals without hard work.
Horace, Satires
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Old Jul 12, 2007, 05:47 PM // 17:47   #151
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Quote:
Originally Posted by Risky Ranger
The title is meant to be be hard to achieve and is there for those who want to take the time to earn it.

Life grants nothing to us mortals without hard work.
Horace, Satires
WTF, this is a game not real life.

If I want to work hard, I'll go to work. If I want to play Guild Wars, it should be fun.

The problem is not the Title, per se. I have no problem with grinding for a prestige Title that may or may not give some cosmetic benefit in Guild Wars 2.

The problem is before this, all "grindable" achievements were cosmetic: Titles, FoW armor, Rank emotes, etc.

This is the first time skills were directly linked to Grind. And not just a little grind, but a whole lot of it.

You can argue the skills are "optional", but no other skills are as powerful, or hard to get. That's plain bad, and goes against what I thought the main draw of Guild Wars was: skill over grind.
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Old Jul 12, 2007, 06:34 PM // 18:34   #152
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Quote:
Originally Posted by Mordakai
WTF, this is a game not real life.

If I want to work hard, I'll go to work. If I want to play Guild Wars, it should be fun.

The problem is not the Title, per se. I have no problem with grinding for a prestige Title that may or may not give some cosmetic benefit in Guild Wars 2.

The problem is before this, all "grindable" achievements were cosmetic: Titles, FoW armor, Rank emotes, etc.

This is the first time skills were directly linked to Grind. And not just a little grind, but a whole lot of it.

You can argue the skills are "optional", but no other skills are as powerful, or hard to get. That's plain bad, and goes against what I thought the main draw of Guild Wars was: skill over grind.
Have you ever farmed for things? What is farming but grinding for items and gold. With all the complaints I see about loot scaling apparently many people grind for money. Sometimes some mindless grinding is a very therapeutic pastime be it for faction or gold.
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Old Jul 12, 2007, 06:54 PM // 18:54   #153
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Quote:
Originally Posted by Risky Ranger
Have you ever farmed for things? What is farming but grinding for items and gold. With all the complaints I see about loot scaling apparently many people grind for money. Sometimes some mindless grinding is a very therapeutic pastime be it for faction or gold.
The difference is, I can have all the gold in the world, and I won't be statiscally superior to you.

But these skills are broken, IMO. Everyone would take them if they could. The fact that people who grind the faction will have better skills than a casual player is against the whole premise of Guild Wars.

(The only thing close to grinding I ever did was kill bosses to get Greens. We killed Wing Threeblade about 6 times to get Wing's Axe... that I can handle).
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Old Jul 12, 2007, 06:57 PM // 18:57   #154
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Quote:
Originally Posted by Risky Ranger
Have you ever farmed for things? What is farming but grinding for items and gold. With all the complaints I see about loot scaling apparently many people grind for money. Sometimes some mindless grinding is a very therapeutic pastime be it for faction or gold.
In that case would you be fine with weapons doing more damage or your shield's armor increasing as your title go up?
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Old Jul 12, 2007, 07:41 PM // 19:41   #155
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Quote:
Originally Posted by Frostlight
In that case would you be fine with weapons doing more damage or your shield's armor increasing as your title go up?
Seeing that they are pve skills I would have no problem with that.
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Old Jul 12, 2007, 07:46 PM // 19:46   #156
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Quote:
Originally Posted by Risky Ranger
Seeing that they are pve skills I would have no problem with that.
Well, I guess this is the future of Guild Wars.

Grind, grind, grind. Grind to get to the highest levels, grind to get the best weapons, grind to get the best PvE skills.

If this is the future of Guild Wars, count me out. The thing is, while this concept may appeal to the hardcore gamers, it will not appeal at all to the majority of Guild Wars players: the casual ones.

Hell, if I wanted to spend my life playing a MMORPG, I would pay monthly for one.

Last edited by Mordakai; Jul 12, 2007 at 07:48 PM // 19:48..
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Old Jul 12, 2007, 07:58 PM // 19:58   #157
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Honestly, why shouldn't those who want to go for the 500 hour grind (or however many it may be for that matter) be rewarded for it?
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Old Jul 12, 2007, 08:06 PM // 20:06   #158
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I just want to know which Dev looked at the new Kurzick/Luxon title tracks and said "This is good; it doesn't violate our established policy of skill > time!"

The K/L grinds make the 10+ major rep grinds in World of Warcraft look miniscule.
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Old Jul 12, 2007, 08:08 PM // 20:08   #159
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Quote:
Originally Posted by Mordakai
Well, I guess this is the future of Guild Wars.

Grind, grind, grind. Grind to get to the highest levels, grind to get the best weapons, grind to get the best PvE skills.

If this is the future of Guild Wars, count me out. The thing is, while this concept may appeal to the hardcore gamers, it will not appeal at all to the majority of Guild Wars players: the casual ones.

Hell, if I wanted to spend my life playing a MMORPG, I would pay monthly for one.
I play quite a bit more than the casual player, but you can count me out too if that's the way GW is going. In fact it seems to me those who are most dissatisfied with the grind are those who've been playing this game for a long time on the premise of that oft-repeated "skill > time" mantra.

On the other hand, the couple of posters above in favor of rewarding grind with gameplay advantages seem to be exactly the type of new customers Anet is catering to. There's just more of them around, I guess.
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Old Jul 12, 2007, 08:24 PM // 20:24   #160
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Quote:
Originally Posted by Likelytodie
Honestly, why shouldn't those who want to go for the 500 hour grind (or however many it may be for that matter) be rewarded for it?
It's not that they shouldn't be rewarded for it, it's that there shouldn't be any skills whose effectiveness is tied to a 500 hour grind. There should definitely be some sort of cool reward for a 500 hour title, but it should be something like an armor or weapon or aura or emote or minipet, i.e. something that is going to make you have something ultra-exclusive but does not affect gameplay as significantly as jacked-up special skills do.

I think another issue is that people would be willing to grind up points for the titles to power these skills if it weren't 5 million points that they had to grind, or if it wasn't 500 hours to do. 500,000 or 1 million points would probably be plenty high enough to keep your average casual player busy for months. However, they can't lower the title cap at all or make it super easy to get points credited to it because that would make all the people who did spend 1000 hours grinding for 10 million points feel pretty gypped that they had to grind their title so much longer than other people would have to. Either way people will be alienated.

Skills tied to 10 million point title = bad idea no matter what they do.
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